Website powered by

[Student Group Project] Puppet Master

Originally made in November 2022. For this project we got a HKU alumni as client, for whom we had to work out their gameplay concept. My personal contribution includes concept art, the game environment design, some of the assets, and VFX

Demo trailer video, edited by Beau Heijman

Final look of environment

Final look of environment

Overview of my personal contribution in terms of assets: animated water, animated bubbles, raft, and environment walls

Concept art I made during concept phase. The harpoon gun was something we didn't end up having time for to implement in the end.

Concept art I made during concept phase. The harpoon gun was something we didn't end up having time for to implement in the end.

Close-up of raft

Close-up of raft

Back view

Back view

Close-up of bubbles asset

The individual pieces for the environment

The individual pieces for the environment

Shader graph for the water texture. It's made up of multiple sub-graphs that each have around 5-10 more nodes each.

Shader graph for the water texture. It's made up of multiple sub-graphs that each have around 5-10 more nodes each.

Shader graph for the bubbles asset

Shader graph for the bubbles asset

Shader graph used in the bottle of the raft

Shader graph used in the bottle of the raft