Website powered by

[Student Group Project] Solar Saviours

Solar Saviours is a short visual novel-like game made for a sustainability game group assignment. You play as one of three researchers: the Knight, the Witch, or the Pirate to find a solution for a disappearing sun. My personal contribution included all of the texturing and UV unwrapping, as well as the story development. To work more efficiently, a lot of work was done using smart materials in Substance Painter.

Gameplay screenshots during dialogue and in the laboratory building

Gameplay screenshots during dialogue and in the laboratory building

Various desktop assets

Various desktop assets

Various plant assets

Various plant assets

Various alchemy assets. The bottle textures are made up of two materials, one being a simple fresnel shader, the other being a vertex shader for the liquid inside the bottles.

Various alchemy assets. The bottle textures are made up of two materials, one being a simple fresnel shader, the other being a vertex shader for the liquid inside the bottles.

Shader graph for the liquid inside the bottles, the UVs of the bottles are set up to support this shader. It has inputs for fill amount, color, opacity, and glass thickness.

Shader graph for the liquid inside the bottles, the UVs of the bottles are set up to support this shader. It has inputs for fill amount, color, opacity, and glass thickness.

Shader graph for the book assets. The color of the book covers can be adjusted with this shader, all the while keeping the paper and golden detailing the same color.

Shader graph for the book assets. The color of the book covers can be adjusted with this shader, all the while keeping the paper and golden detailing the same color.

In-development render of all the assets without textures

In-development render of all the assets without textures