In this project I created a Tomb Raider inspired level design in Unreal Engine. The player traverses a forest to reach a hidden underground temple, which requires the player to solve puzzles to enter. For the sake of this demo, I simulated the logic of the puzzles with keybinds. My process also covers the steps I took to optimize the game level. The purpose of this project was to practice environment art and using visual cues to guide the player, and also to get the hang of Unreal Engine and game optimization.
Originally made in August 2023
Gameplay demo video